Market data loadingS&P 500--NASDAQ--Data as of latest ETNo timestamp

Roblox Corporation (RBLX) SEC Filings & Earnings Calls

EquiReason read 12 Roblox Corporation SEC filings in the last 12 months. Latest: 10-Q on 2026-07-30 — Roblox disclosed significant regulatory headwinds including UK OSA designation, Netherlands DSA investigation, and user growth deceleration from mandatory age-check implementation,.

Source: SEC EDGAR filings · figures as of 2026-06-30 · read by EquiReason

RBLXRoblox CorporationFollow RBLX — free
Electronic Gaming & Multimedia · Communication Services
—
Price chart with a free account
Market cap
37.8B
P/E TTM
—
Dividend yield
—
52-week
—
Next earnings
29 Oct, in 5 days

Every filing, read

last 12 months · SEC

What happened, the numbers inside, guidance and risks. The original is one click away.

30 Jul 202610-QRoblox disclosed significant regulatory headwinds including UK OSA designation, Netherlands DSA investigation, and user growth deceleration from mandatory age-check implementation, while continuing to report substantial net losses.open

Figures in the filing · each found in the filing text

Net loss attributable to common stockholders (FY2025) · FY2025$-1.06B+14% y/y
Accumulated deficit · 2026-06-30$-5.49B
Revenue concentration - Apple App Store · Apple App Store · Q2-202625.0%
Revenue concentration - Google Play Store · Google Play Store · Q2-202615.0%
Top 50 games engagement concentration · 2025-12-3151.0%

Risks flagged

Regulatory compliance and enforcement risk

“On July 10, 2026, we were designated as a Category 1 and 2B Service under the OSA by Ofcom... the Roblox investigation announced in January 2026 by the Netherlands... Various state attorneys general have commenced investigations” · word for word

User growth deceleration from safety measures

“beginning in January 2026, we implemented mandatory age-check systems... which led to an unexpected decline in the rate of growth.” · word for word

Content concentration risk

“51% of in-game hours engaged were spent in the top 50 games in the month ended December 31, 2025.” · word for word

App store dependency risk

“25% of our revenue was attributable to Robux sales through the Apple App Store and 15% through the Google Play Store” · word for word

History of net losses

“We incurred net losses attributable to common stockholders of $1,065 million, $935 million, and $1,152 million for the years ended December 31, 2025, 2024, and 2023, respectively.” · word for word
Read the original on SEC EDGAR ↗
30 Jul 20268-K · 2.02, 7.01Revenue $1.50B (+36% y/y); Operating cash flow $318M (+60% y/y); Free cash flow $294M (+66% y/y); Guidance: Bookings growth at low end of guidance rangeearningsopen

Figures in the filing · each found in the filing text

Revenue · Q2-2026$1.50B+36% y/y
Operating cash flow · Q2-2026$318M+60% y/y
Free cash flow · Q2-2026$294M+66% y/y
Daily Active Users (DAUs) · Q2-2026120,000,000
Hours engaged · Q2-202629,000,000,000
Bookings growth · Q2-20268.0%

Guidance

Bookings growth at low end of guidance range

Revenue and cash flow beat expectations, but bookings growth at low end of guidance due to monetization mix shift.

Risks flagged

Monetization mix shift to lower-monetizing games and algorithm changes impacting near-term revenue.

“The bookings shortfall reflects a decline in per hour monetization most notably with younger cohorts in the U.S. and Canada.” · word for word
Read the original on SEC EDGAR ↗
19 May 20268-K · 8.01Disclosed a material event under other events (litigation, recall, contract loss, or major announcement); filed financial statements and exhibits with this reportSEC ↗
30 Apr 20268-K · 2.02, 7.01Revenue $1.40B (+39% y/y); Bookings $1.70B (+43% y/y); Average daily active users (DAUs) 132,000,000 (+35% y/y); Guidance: Second quarter and updated full year 2026 guidance providedearningsopen

Figures in the filing · each found in the filing text

Revenue · Q1-2026$1.40B+39% y/y
Bookings · Q1-2026$1.70B+43% y/y
Average daily active users (DAUs) · Q1-2026132,000,000+35% y/y
Hours engaged · Q1-202631,000,000,000+43% y/y
Operating cash flow · Q1-2026$629M+42% y/y
Free cash flow · Q1-2026$596M+40% y/y

Guidance

Second quarter and updated full year 2026 guidance provided

Guidance updated; long-term 20%+ topline growth and margin expansion target; near-term headwinds from age-check rollout.

Risks flagged

Age-check rollout headwinds slowing user growth; platform ban in Russia; deceleration from 2025 outsized gains.

“DAU and bookings growth decelerated from the outsized gains we experienced in 2025 and the platform ban in Russia; greater-than-expected headwinds from our age-check roll out” · word for word
Read the original on SEC EDGAR ↗
30 Apr 202610-QRoblox reported strong Q1 2026 results with revenue up 39% YoY, bookings up 43% YoY, and a significant increase in paying users, partially offset by $57M in legal settlement expenses.earningsopen

Figures in the filing · each found in the filing text

Revenue · Q1-2026$1.44B+39% y/y
Bookings · Q1-2026$1.73B+43% y/y
Net Loss · Q1-2026$-246M+14% y/y
Adjusted EBITDA · Q1-2026$99M+71% y/y
Free Cash Flow · Q1-2026$596M+40% y/y
Operating Cash Flow · Q1-2026$629M+42% y/y
Average DAUs · Q1-2026132,000,000
Average Bookings per DAU (ABPDAU) · Q1-2026$0.15
Average Daily Bookings per Daily Unique Paying User · Q1-2026$10.17
Legal Settlement Expenses · Q1-2026$57M

Risks flagged

Regulatory and Legal Risk from Youth Safety

“General and administrative expenses increased $90 million, or 76%, for the three months ended March 31, 2026 compared to the three months ended March 31, 2025. The increase is primarily due to $57 million in legal settlement accruals related to settlements and settlement negotiations with various states regarding youth-related consumer protection and digital” · word for word

Dependence on Third-Party Platforms

“For the three months ended March 31, 2026, 26% of our revenue was attributable to Robux sales through the Apple App Store and 15% of our revenue was attributable to Robux sales through the Google Play Store.” · word for word

Concentration of User Engagement

“51% of in-game hours engaged were spent in the top 50 games in the month ended December 31, 2025.” · word for word
Read the original on SEC EDGAR ↗
16 Apr 2026DEF 14AProxy statement for 2026 annual meeting, disclosing executive compensation, governance, and performance metrics.open

Figures in the filing · each found in the filing text

Revenue · FY2025$4.90B+36% y/y
Bookings · FY2025$6.80B+55% y/y
Average DAUs · Q4-2025144,000,000
Hours Engaged · FY2025124,000,000,000
Operating Cash Flow · FY2025$1.80B
Creator Earnings · FY2025$1.50B
Net Income · FY2025$-1.07B

Risks flagged

Competition and market saturation

“We operate in a very competitive and rapidly changing environment.” · word for word

Regulatory and compliance costs

“Risks and uncertainties that could cause our actual results to differ significantly from management’s expectations are described in our Annual Report on Form 10-K for the year ended December 31, 2025.” · word for word
Read the original on SEC EDGAR ↗
20 Mar 20268-K · 5.02Reported the departure of a director or principal officer (CEO/CFO change); filed financial statements and exhibits with this reportSEC ↗
2 Mar 20268-K · 5.02Reported a director or officer change (departure, election, appointment or pay arrangement)open

Risks flagged

Key executive departure could disrupt HR and systems operations, potentially impacting talent retention and operational efficiency.

“Resignation of Chief People and Systems Officer effective March 6, 2026.”
Read the original on SEC EDGAR ↗
11 Feb 202610-KNet Loss Attributable to Common Stockholders $-1.07B (+14% y/y); Accumulated Deficit $-5.06B; Creator Earnings $1.50B (+63% y/y)open

Figures in the filing · each found in the filing text

Net Loss Attributable to Common Stockholders · FY2025$-1.07B+14% y/y
Accumulated Deficit · FY2025$-5.06B
Creator Earnings · FY2025$1.50B+63% y/y
Qualified Creators in Developer Exchange Program · FY202535,500+45% y/y
Average DAUs · FY2025127,000,000
Average Daily Unique Paying Users · FY20251,800,000
Average Daily Bookings per DAU · FY2025$0.15
Average Daily Bookings per Paying User · FY2025$10.36
Revenue from Apple App Store · FY202529.0%
Revenue from Google Play Store · FY202515.0%

Risks flagged

Regulatory Compliance Cost and Restrictions

“The EU’s Digital Services Act (“DSA”) imposes content moderation obligations, notice and transparency obligations, protection of minors obligations, advertising restrictions, and other requirements on digital platforms to protect consumers and their rights online.” · word for word

Platform Fee Dependency

“For operations through the Apple App Store and Google Play Store, we are obligated to pay up to 30% of any money paid by users on our Platform to Apple and Google and this amount could increase.” · word for word

User Engagement Concentration

“51% of in-experience hours engaged were spent in the top 50 experiences in the month ended December 31, 2025.” · word for word

Continued Net Losses

“We incurred net losses attributable to common stockholders of $1,065.1 million, $935.4 million, and $1,151.9 million for the years ended December 31, 2025, 2024, and 2023, respectively.” · word for word

Litigation and Regulatory Scrutiny

“We are subject to numerous legal proceedings and expect to continue to be the target of litigation and regulatory scrutiny globally.” · word for word
Read the original on SEC EDGAR ↗
5 Feb 20268-K · 2.02, 7.01Revenue $4.90B (+36% y/y); Bookings $6.80B (+55% y/y); Operating Cash Flow $1.80B; Guidance: FY2025 results significantly exceeded annual guidance and long-term targets; Q1 and FY2026 guidance providedearningsopen

Figures in the filing · each found in the filing text

Revenue · FY2025$4.90B+36% y/y
Bookings · FY2025$6.80B+55% y/y
Operating Cash Flow · FY2025$1.80B
Free Cash Flow · Q4-2025$307M+155% y/y
Operating Cash Flow · Q4-2025$607M
Global Gaming Content Market Share · FY20253.4%

Guidance

FY2025 results significantly exceeded annual guidance and long-term targets; Q1 and FY2026 guidance provided

Roblox raised guidance after a banner year with revenue, bookings, and user metrics far exceeding expectations. Management expresses strong conviction in long-term growth driven by older user expansion, AI, and platform investments.

Risks flagged

Age-check data reveals younger user base than self-reported, but older user growth is strong.

“age-checked data reveals a younger user base than self-reported data” · word for word

Dependence on continued user growth and monetization to sustain momentum.

“We are working towards an ambitious target of capturing 10% of the global gaming content market” · word for word
Read the original on SEC EDGAR ↗
30 Oct 20258-K · 2.02, 7.01Average DAUs 151,500,000 (+70% y/y); Hours Engaged 39,600,000,000 (+91% y/y); Average MUPs 35,800,000 (+88% y/y); Guidance: 37% average annual bookings growth across 2024 and 2025earningsopen

Figures in the filing · each found in the filing text

Average DAUs · Consolidated · Q3-2025151,500,000+70% y/y
Hours Engaged · Consolidated · Q3-202539,600,000,000+91% y/y
Average MUPs · Consolidated · Q3-202535,800,000+88% y/y
Revenue · Consolidated · Q3-2025$1.36B+48% y/y
Bookings · Consolidated · Q3-2025$1.92B+70% y/y
Consolidated net loss · Consolidated · Q3-2025$-257M
Adjusted EBITDA · Consolidated · Q3-2025$46M
Operating Cash Flow · Consolidated · Q3-2025$546M+121% y/y
Free Cash Flow · Consolidated · Q3-2025$443M+103% y/y

Guidance

37% average annual bookings growth across 2024 and 2025

Raised full-year 2025 guidance, citing extraordinary growth and margin expansion.

Risks flagged

Net loss remains significant despite strong top-line growth.

“Consolidated net loss: $(257.4)M” · word for word

Dependence on viral content for user growth may be unpredictable.

“Viral experiences like Steal a Brainrot drove significant engagement, but sustainability uncertain.”
Read the original on SEC EDGAR ↗
30 Oct 202510-QRisk factor update highlighting significant regulatory, platform dependency, and profitability risks.open

Figures in the filing · each found in the filing text

Accumulated deficit · 2025-09-30$4.74B
Net loss attributable to common stockholders · FY2024$-935M

Risks flagged

Regulatory Compliance Risk

“Noncompliance with the OSA could lead to investigations and other proceedings, substantial fines of up to £18 million or 10% of the prior year’s global revenues, and possible imposition of criminal liability on senior managers and company officers, as well as the imposition of product requirements and other measures that could restrict access to the Platform” · word for word

Platform Dependency Risk

“For the three months ended September 30, 2025, 29% of our revenue was attributable to Robux sales through the Apple App Store and 15% of our revenue was attributable to Robux sales through the Google Play Store.” · word for word

User Engagement Concentration Risk

“50% of in-experience hours engaged were spent in the top 50 experiences in the month ended December 31, 2024.” · word for word

Profitability Risk

“We have incurred net losses since our inception, and we expect to continue to incur net losses in the foreseeable future.” · word for word

International Revenue Dilution Risk

“For the three months ended September 30, 2025, approximately 83% of our DAUs and 40% of our revenue was derived from outside the U.S. and Canada region.” · word for word
Read the original on SEC EDGAR ↗

Roblox Corporation — questions

What did Roblox Corporation file recently?
12 SEC filings in the last 12 months. Latest: 10-Q on 2026-07-30 — Roblox disclosed significant regulatory headwinds including UK OSA designation, Netherlands DSA investigation, and user growth deceleration from mandatory age-check implementation, while continuing to report substantial net losses.

Every figure on this page comes from Roblox Corporation's own SEC filings — see them on SEC EDGAR. Price data is licensed and shown only inside the product.

How these figures are read: methodology · EquiReason.