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Inspired Entertainment, Inc. (INSE) SEC Filings & Earnings Calls

EquiReason read 15 Inspired Entertainment, Inc. SEC filings in the last 12 months. Latest: 8-K on 2026-08-18 — Inspired Entertainment announced EVP & General Counsel Simona Camilleri stepping down, replaced by Carys Damon effective Sept 7, 2026..

Source: SEC EDGAR filings · figures as of 2026-06-30 · read by EquiReason

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last 12 months · SEC

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18 Aug 20268-K · 8.01Inspired Entertainment announced EVP & General Counsel Simona Camilleri stepping down, replaced by Carys Damon effective Sept 7, 2026.open

Risks flagged

Transition risk minimal due to internal appointment and garden leave arrangement.

“Ms. Camilleri remains on garden leave until Dec 31, 2026; Ms. Damon has prior experience in the role.”
Read the original on SEC EDGAR ↗
5 Aug 20268-K · 2.02Inspired Entertainment reported Q2 2026 revenue of $60.8M (+6% sequentially), record 45% Adjusted EBITDA margin, and reiterated FY2026 Adjusted EBITDA target of $112-118M. Net income turned positive at $0.2M vs -$7.8M prior year. Interactivearningsopen

Figures in the filing · each found in the filing text

Revenue · Q2-2026$61M-24% y/y
Net income (loss) · Q2-2026$200000.00
Adjusted EBITDA · Q2-2026$27M-5% y/y
Adjusted EBITDA Margin · Q2-202645.0%
Net operating income · Q2-2026$10M+25% y/y
Adjusted net income (loss) · Q2-2026$2M
Adjusted net income (loss) per diluted share · Q2-2026$0.05
Net income (loss) per basic and diluted share · Q2-2026$0.01
Retail Solutions Revenue · Retail Solutions · Q2-2026$36M-37% y/y
Virtual Sports Revenue · Virtual Sports · Q2-2026$9M-3% y/y

Guidance

FY2026 Adjusted EBITDA target $112-118M; Free Cash Flow conversion outlook updated to 20%+ from prior 20-25%

Company reiterated FY2026 Adjusted EBITDA target of $112-118M, updated FCF conversion to 20%+ (from 20-25%), and expects sequential Adjusted EBITDA growth throughout the year. Management expressed confidence in delivering 2026 targets and positioning for growth in 2027.

Risks flagged

UK remote gaming duty increase effective April 1, 2026 could pressure Interactive segment margins if market share gains slow

“despite the higher UK remote gaming duty introduced April 1” · word for word

Revenue decline of ~30% YoY due to divestiture and restructuring, though expected and part of transformation

“Portfolio optimization initiatives reduced Revenue by approximately 30% year-over-year”
Read the original on SEC EDGAR ↗
5 Aug 202610-QQ2 2026 results: total revenue declined 24% YoY due to Retail Solutions restructuring, but Interactive segment grew 15% QoQ; net income turned positive vs loss a year ago.earningsopen

Figures in the filing · each found in the filing text

Total Revenue · Q2-2026$61M-24% y/y
Net Income (Loss) · Q2-2026$200000.00-103% y/y
Adjusted EBITDA · Q2-2026$27M-5% y/y
Retail Solutions - End of Period Installed Base · Retail Solutions · Q2-202638,195-9% y/y
Retail Solutions - Participation Average Installed Base · Retail Solutions · Q2-202631,066+1% y/y
Retail Solutions - Customer Net Win per unit per day · Retail Solutions · Q2-2026$77.20+5% y/y
Retail Solutions - Blended Participation Rate · Retail Solutions · Q2-20265.9%
Retail Solutions - Fixed Rental Revenue per Machine per week · Retail Solutions · Q2-2026$37.00-22% y/y
Virtual Sports - Total Revenue · Virtual Sports · Q2-2026$7M-4% y/y
Interactive - Total Revenue · Interactive · Q2-2026$12M+15% y/y

Risks flagged

Customer concentration in Retail Solutions

“During the period ended June 30, 2026, the Retail Solutions segment was affected by a customer’s shop closures that resulted in the removal of a number of Vantage terminals from the field.” · word for word

High leverage and debt service costs

“Interest expense, net (9.5 ) (7.1 ) - (2.4 ) 34 % 34 %” · word for word

Declining cash position

“As of June 30, 2026, we had liquidity consisting of $23.2 million in cash and cash equivalents... This compares to $46.3 million of cash and cash equivalents as of June 30, 2025.” · word for word

UK regulatory tax pressure

“UK growth was partially offset by higher UK remote gaming taxes.” · word for word
Read the original on SEC EDGAR ↗
22 May 202610-K/AFiled · not summarised yetSEC ↗
18 May 20268-K · 5.02, 7.01Reported the departure of a director or principal officer (CEO/CFO change); issued a Regulation FD disclosure (forward guidance or material update)open

Risks flagged

CFO transition risk is low due to internal promotion and orderly handover.

“Mr. Richardson will remain available to assist with the transition for a period of three months while he is on garden leave.” · word for word
Read the original on SEC EDGAR ↗
7 May 20268-K · 2.02Total Revenue $57M (-5% y/y); Adjusted EBITDA $24M (+29% y/y); Adjusted EBITDA Margin 41; Guidance: FY2026 Adjusted EBITDA target $112M to $118Mearningsopen

Figures in the filing · each found in the filing text

Total Revenue · Q1-2026$57M-5% y/y
Adjusted EBITDA · Q1-2026$24M+29% y/y
Adjusted EBITDA Margin · Q1-202641.0%
Interactive Revenue · Interactive · Q1-2026$17M+38% y/y
Interactive Adjusted EBITDA · Interactive · Q1-2026$12M+53% y/y
Retail Solutions Revenue · Retail Solutions · Q1-2026$32M-20% y/y
Retail Solutions Adjusted EBITDA · Retail Solutions · Q1-2026$14M+30% y/y
Virtual Sports Revenue · Virtual Sports · Q1-2026$9M0% y/y
Virtual Sports Adjusted EBITDA · Virtual Sports · Q1-2026$6M-3% y/y
Free Cash Flow · Q1-2026$16M

Guidance

FY2026 Adjusted EBITDA target $112M to $118M

Reiterated full year 2026 Adjusted EBITDA target range of $112 million to $118 million; management confident in momentum.

Risks flagged

UK remote gaming duty nearly doubled in April 2026, could pressure future margins.

“Despite the near doubling of the UK remote gaming duty in April, we continue to gain share.” · word for word

Virtual Sports Adjusted EBITDA slightly down; expected improvement in H2 2026.

“Virtual Sports Adjusted EBITDA was slightly down in the quarter.” · word for word

Reported revenue declined 5% due to divestitures and pubs restructuring.

“While reported revenue declined 5% year over year due to the divestiture and pubs restructuring.” · word for word
Read the original on SEC EDGAR ↗
7 May 202610-QTotal revenue $57M (-5% y/y); Net loss $-500,000.00; Adjusted EBITDA $24M (+29% y/y)open

Figures in the filing · each found in the filing text

Total revenue · Q1-2026$57M-5% y/y
Net loss · Q1-2026$-500000.00
Adjusted EBITDA · Q1-2026$24M+29% y/y
Interactive revenue · Interactive · Q1-2026$17M+38% y/y
Retail Solutions revenue · Retail Solutions · Q1-2026$32M-20% y/y
Virtual Sports revenue · Virtual Sports · Q1-2026$9M0% y/y
Retail Solutions installed base (end of period) · Retail Solutions · Q1-202639,056-7% y/y
Interactive live customers (end of period) · Interactive · Q1-2026217+14% y/y

Risks flagged

Retail Solutions revenue decline from restructuring

“Retail Solutions revenue declined by $9.8 million, or 25% compared to the three-month period ended March 31, 2025.” · word for word

High leverage and interest expense

“Interest expense, net $10.5 million for the three months ended March 31, 2026, up from $7.0 million a year ago.”

Net loss persists

“Net Loss $ (0.5 ) million for the three months ended March 31, 2026.”
Read the original on SEC EDGAR ↗
21 Apr 2026DEF 14AProxy statement filed for 2026 Annual Meeting, disclosing executive compensation, governance, and shareholder proposals.open

Figures in the filing · each found in the filing text

Adjusted EBITDA · FY2025$111M+11% y/y
Net Income · FY2025$-17M
Total Shareholder Return · FY2025$77.98+9% y/y
Read the original on SEC EDGAR ↗
31 Mar 2026SC 13D/AInsider group (A. Lorne Weil, Carly M. Weil, William C. Adams) filed amended Schedule 13D disclosing increased beneficial ownership and open market purchases, with no activist intent.SEC ↗
31 Mar 2026SC 13D/AInsider group (A. Lorne Weil, Carly M. Weil, William C. Adams) filed amended Schedule 13D disclosing increased beneficial ownership and open market purchases, with no activist intent.SEC ↗
10 Mar 20268-K · 2.02Total Revenue $77M (-7% y/y); Interactive Revenue $18M (+53% y/y); Adjusted EBITDA $32M (+5% y/y); Guidance: 2026 Adjusted EBITDA guidance $112-118M; Q1 2026 Adjusted EBITDA expected +20% YoYearningsopen

Figures in the filing · each found in the filing text

Total Revenue · Q4-2025$77M-7% y/y
Interactive Revenue · Interactive · Q4-2025$18M+53% y/y
Adjusted EBITDA · Q4-2025$32M+5% y/y
Adjusted EBITDA Margin · Q4-202542.0%
Net Operating Income · Q4-2025$11M-14% y/y
Net Loss · Q4-2025$-7M
Gaming Revenue · Gaming · Q4-2025$36M-6% y/y
Virtual Sports Revenue · Virtual Sports · Q4-2025$9M-7% y/y
Leisure Revenue · Leisure · Q4-2025$14M-39% y/y

Guidance

2026 Adjusted EBITDA guidance $112-118M; Q1 2026 Adjusted EBITDA expected +20% YoY

Company provided 2026 Adjusted EBITDA guidance of $112-118M, implying double-digit growth ex-divested business.

Read the original on SEC EDGAR ↗
10 Mar 202610-KTotal Revenue $304M (+2% y/y); Gaming Service Revenue $89M (+19% y/y); Virtual Sports Service Revenue $37M (-19% y/y)open

Figures in the filing · each found in the filing text

Total Revenue · FY2025$304M+2% y/y
Gaming Service Revenue · Gaming · FY2025$89M+19% y/y
Virtual Sports Service Revenue · Virtual Sports · FY2025$37M-19% y/y
Interactive Service Revenue · Interactive · FY2025$59M+49% y/y
Leisure Service Revenue · Leisure · FY2025$95M-5% y/y
Gaming End of Period Installed Base · Gaming · FY202535,331+1% y/y
Interactive No. of Live Customers at end of period · Interactive · FY2025207+18% y/y
Virtual Sports Total Revenue · Virtual Sports · FY2025$28M-22% y/y
Interactive Total Revenue · Interactive · FY2025$44M+44% y/y
Gaming Participation Revenue · Gaming · FY2025$40M-4% y/y

Risks flagged

Customer concentration in Leisure segment

“The two contracts collectively represented approximately 33% and 24% of the 'All Other Leisure' asset groups total revenue and EBITDA during the year ended December 31, 2024.” · word for word

Regulatory risk in Brazil

“growth in Brazil not meeting forecast expectations, due to the introduction of a gaming tax in January 2025 which reduced the revenue levels and caused delay in market expansion.” · word for word

Key customer dependency in Virtual Sports

“materially lower volumes from a key customer and growth in Brazil not meeting forecast expectations” · word for word
Read the original on SEC EDGAR ↗
7 Nov 20258-K · 7.01Sale consideration 18,600,000open

Figures in the filing · each found in the filing text

Sale consideration · 2025-11-07$19M

Risks flagged

Loss of revenue and earnings from divested UK holiday parks business; no disclosure of financial impact

“Sale of UK holiday parks business; no financial details on contribution or gain/loss provided.”
Read the original on SEC EDGAR ↗
6 Nov 202510-QInspired Entertainment reported Q3 2025 revenue of $86.2M, up 12% YoY, but net loss of $1.9M vs net income of $2.8M in prior year; no explicit beat or miss stated.earningsopen

Figures in the filing · each found in the filing text

Total Revenue · Q3-2025$86M+12% y/y
Net Loss · Q3-2025$-2M-168% y/y
Adjusted EBITDA · Q3-2025$32M+11% y/y
Gaming Installed Base (End of Period) · Gaming · 2025-09-3033,853-3% y/y
Interactive Live Customers (End of Period) · Interactive · 2025-09-30199+16% y/y
Virtual Sports Revenue · Virtual Sports · Q3-2025$7M-20% y/y
Interactive Revenue · Interactive · Q3-2025$11M+45% y/y

Risks flagged

Virtual Sports Regulatory Risk

“During the three and nine-month period ended September 30, 2025, revenue decreased by $2.2 million and $8.9 million, or 20% and 25%, respectively compared to the three and nine-month period ended September 30, 2024 primarily driven by a regulation in the Brazilian market and introduction of new levies.” · word for word

Leisure Segment Impairment Risk

“During the quarter, management identified the nonrenewal of two significant customer contracts within the pub sector as a potential indicator of impairment for the All Other asset group within the Leisure segment... As a result of the identified triggering event, management performed a recoverability test... no impairment charge was recorded. Management will”
Read the original on SEC EDGAR ↗
5 Nov 20258-K · 2.02, 8.01Revenue $86M (+12% y/y); Gaming Revenue $27M (+20% y/y); Virtual Sports Revenue $9M (-17% y/y); Guidance: Full year 2025 Adjusted EBITDA expected to exceed $110Mearningsopen

Figures in the filing · each found in the filing text

Revenue · Q3-2025$86M+12% y/y
Gaming Revenue · Gaming · Q3-2025$27M+20% y/y
Virtual Sports Revenue · Virtual Sports · Q3-2025$9M-17% y/y
Leisure Revenue · Leisure · Q3-2025$35M+4% y/y
Adjusted EBITDA · Q3-2025$32M+11% y/y
Net Loss · Q3-2025$-2M
Adjusted Net Income · Q3-2025$8M+53% y/y

Guidance

Full year 2025 Adjusted EBITDA expected to exceed $110M

Q4 Adjusted EBITDA expected to increase YoY; full year to exceed $110M.

Risks flagged

Virtual Sports revenue decline of 17% YoY

“Virtual Sports revenue $9.3M, down 17% from $11.2M prior year.”

Currency exposure to GBP/USD

“Guidance assumes GBP:USD exchange rates will remain broadly in line with current levels.”
Read the original on SEC EDGAR ↗

Inspired Entertainment, Inc. — questions

What did Inspired Entertainment, Inc. file recently?
15 SEC filings in the last 12 months. Latest: 8-K on 2026-08-18 — Inspired Entertainment announced EVP & General Counsel Simona Camilleri stepping down, replaced by Carys Damon effective Sept 7, 2026.

Every figure on this page comes from Inspired Entertainment, Inc.'s own SEC filings — see them on SEC EDGAR. Price data is licensed and shown only inside the product.

How these figures are read: methodology · EquiReason.