Funko, Inc. (FNKO) Revenue by Segment & Business Profile
Core Collectibles was 82.6% of Funko, Inc.'s revenue across the 3 lines it reports, according to EquiReason's reading of its SEC filings.
Source: SEC EDGAR filings · figures as of 2026-06-30 · read by EquiReason
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- Market cap
- 383.1M
- P/E TTM
- —
- Dividend yield
- —
- 52-week
- —
- Next earnings
- 5 Nov, in 12 days
What the company does
Funko, Inc. is a leisure company in the consumer cyclical sector. In its SEC filings it reports 3 business lines: Core Collectibles (83%), Loungefly LLC (15%), Other Products Excluding Core Collectibles And Loungefly Brands (2%). Trailing twelve-month revenue: $932.6 million as of 2026-06-30.
Roles we read
from the filings, not the sector label- Consumer experiences
Revenue by geography
latest quarter · company segment note| Region | Revenue | Share | y/y |
|---|---|---|---|
| United States | 122M | 58.7% | +3.4% |
| Europe | 69M | 33.2% | +19.4% |
| Outside the US | 17M | 8.1% | -5.1% |
Funko, Inc. — questions
- What does Funko, Inc. do?
- Funko, Inc. is a leisure company in the consumer cyclical sector. In its SEC filings it reports 3 business lines: Core Collectibles (83%), Loungefly LLC (15%), Other Products Excluding Core Collectibles And Loungefly Brands (2%). Trailing twelve-month revenue: $932.6 million as of 2026-06-30.
- How does Funko, Inc. make money?
- By the lines it reports in its SEC filings: Core Collectibles 82.6%, Loungefly LLC 15.1%, Other Products Excluding Core Collectibles And Loungefly Brands 2.3% of revenue.
Every figure on this page comes from Funko, Inc.'s own SEC filings — see them on SEC EDGAR. Price data is licensed and shown only inside the product.
How these figures are read: methodology · EquiReason.