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Funko, Inc. (FNKO) Revenue by Segment & Business Profile

Core Collectibles was 82.6% of Funko, Inc.'s revenue across the 3 lines it reports, according to EquiReason's reading of its SEC filings.

Source: SEC EDGAR filings · figures as of 2026-06-30 · read by EquiReason

FNKOFunko, Inc.Follow FNKO — free
Leisure · Consumer Cyclical
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Market cap
383.1M
P/E TTM
—
Dividend yield
—
52-week
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Next earnings
5 Nov, in 12 days

What the company does

Funko, Inc. is a leisure company in the consumer cyclical sector. In its SEC filings it reports 3 business lines: Core Collectibles (83%), Loungefly LLC (15%), Other Products Excluding Core Collectibles And Loungefly Brands (2%). Trailing twelve-month revenue: $932.6 million as of 2026-06-30.

Roles we read

from the filings, not the sector label
  • Consumer experiences

Revenue by geography

latest quarter · company segment note
RegionRevenueSharey/y
United States122M58.7%+3.4%
Europe69M33.2%+19.4%
Outside the US17M8.1%-5.1%

Funko, Inc. — questions

What does Funko, Inc. do?
Funko, Inc. is a leisure company in the consumer cyclical sector. In its SEC filings it reports 3 business lines: Core Collectibles (83%), Loungefly LLC (15%), Other Products Excluding Core Collectibles And Loungefly Brands (2%). Trailing twelve-month revenue: $932.6 million as of 2026-06-30.
How does Funko, Inc. make money?
By the lines it reports in its SEC filings: Core Collectibles 82.6%, Loungefly LLC 15.1%, Other Products Excluding Core Collectibles And Loungefly Brands 2.3% of revenue.

Every figure on this page comes from Funko, Inc.'s own SEC filings — see them on SEC EDGAR. Price data is licensed and shown only inside the product.

How these figures are read: methodology · EquiReason.